Theme: Exploring Media Literacy Concepts Through Visual Storytelling
Media text: Comic books
LEARNING OBJECTIVES:
Understand and apply MLE process: access, analyze, compose, reflect
Understand and apply ML concepts: “All messages are constructed,” author, purpose, audience
Recognize and use the codes and conventions of comics
Appreciate how the use of popular culture texts support literacy engagement
Gain familiarity in the use of comic software tools
Strengthen collaboration skills
Understand the relationship between analysis, composition and interpretation
ABSTRACT (DESCRIPTION OF LESSON):
Exploring Media Literacy Concepts Through Visual Storytelling
Today we'll be talking about media literacy concepts through visual storytelling. The team will introduce the 5-step media literacy process that participants will have read about in the Digital and Media Literacy (DML) white paper. FINISH.
PROCEDURE:
12:30 p.m. Activity 1: Analyzing author purpose and target audience of television programming using SNAPS cards
Renee. INTRODUCE CONCEPT. All messages are constructed.
Introduce SNAPS cards
Focus on Author Purpose: to inform, to persuade, to entertain
Focus on Audience: age, gender, interests
Small groups play with SNAPS cards to explore purpose and target audience
Large group VIEW: Video of Kate’s classroom
Dave leads discussion: Why the use of popular culture texts and concepts of author purpose support the acquisition of print literacy skills
1:15 p.m. Activity 2: Multimedia Storytelling with Words and Pictures
Emily: Use Toon-Books book on computer with prediction activity: “What’s going to happen next?”
Emily introduces story structure: character, setting, problem, solution
Worksheet provided. Time for partners to look at the Toon-Books. Complete the worksheet. Describe the character, setting, problem, solution.
1:35 p.m. Activity 3: Inference-Making
Dave: Read a simple comic with speech bubbles blocked out and then compose the words, making plausible inferences from the images as you write. Discuss: How inference making supports literacy development
2:15 – 2:30 p.m. BREAK. More time to look at the Toon-Books.
2:30 p.m. Activity 4: Multimedia Storytelling with Toon-Books Comic Creator Tool
John: Overview of Project with 1-sheet. Create a four-panel comic using Toon-Books comic tool and PPT. Model process with a one-sheet which explains three stages in production: pre-production, production, and post-production.
Technology Skills: Use software tool to compose. Save image files to network in proper location. Review good strategy for Naming files. Insert image files into PPT. Save and print PPT file.
Creativity and Constraint with the TWO HAT method: Partners pick the purpose and the content of their message:
First give partner teams a purpose:
PURPOSE
To inform
To persuade
To entertain
Then give partner teams a topic:
Birthday party
How plants grow
People in the community
Getting arrested
Fast food
Being a celebrity
2:45 p.m. Time to Work
Team observes and supports as needed
3:30 p.m. Dave leads Gallery Walk and Feedback.
4 p.m. Conclusions.
Emily: Check out the Toon-Books and use them with your kids (PK-K), (1-2) (3-4)
Renee: Grades 5-6: Use laminated newspaper comics to examine the codes and conventions of comics.
John: Use toon-books.com software to have kids make comics to demonstrate their understanding of what they’re learning. Also, check out Comic Maker on My Pop Studio.com
Dave: Focus on identifying author’s purpose and target audience with every text used in the classroom. Use a wide range of different types of texts, including those from mass media and popular culture.
Media text: Comic books
LEARNING OBJECTIVES:
ABSTRACT (DESCRIPTION OF LESSON):
Exploring Media Literacy Concepts Through Visual Storytelling
Today we'll be talking about media literacy concepts through visual storytelling. The team will introduce the 5-step media literacy process that participants will have read about in the Digital and Media Literacy (DML) white paper. FINISH.
PROCEDURE:
12:30 p.m.
Activity 1: Analyzing author purpose and target audience of television programming using SNAPS cards
Renee. INTRODUCE CONCEPT. All messages are constructed.
Introduce SNAPS cards
Focus on Author Purpose: to inform, to persuade, to entertain
Focus on Audience: age, gender, interests
Small groups play with SNAPS cards to explore purpose and target audience
Large group VIEW: Video of Kate’s classroom
Dave leads discussion: Why the use of popular culture texts and concepts of author purpose support the acquisition of print literacy skills
1:15 p.m.
Activity 2: Multimedia Storytelling with Words and Pictures
Emily: Use Toon-Books book on computer with prediction activity: “What’s going to happen next?”
Emily introduces story structure: character, setting, problem, solution
Worksheet provided. Time for partners to look at the Toon-Books. Complete the worksheet. Describe the character, setting, problem, solution.
1:35 p.m.
Activity 3: Inference-Making
Dave: Read a simple comic with speech bubbles blocked out and then compose the words, making plausible inferences from the images as you write. Discuss: How inference making supports literacy development
2:15 – 2:30 p.m. BREAK. More time to look at the Toon-Books.
2:30 p.m.
Activity 4: Multimedia Storytelling with Toon-Books Comic Creator Tool
John: Overview of Project with 1-sheet. Create a four-panel comic using Toon-Books comic tool and PPT. Model process with a one-sheet which explains three stages in production: pre-production, production, and post-production.
Technology Skills: Use software tool to compose. Save image files to network in proper location. Review good strategy for Naming files. Insert image files into PPT. Save and print PPT file.
Creativity and Constraint with the TWO HAT method: Partners pick the purpose and the content of their message:
First give partner teams a purpose:
Then give partner teams a topic:
2:45 p.m. Time to Work
Team observes and supports as needed
3:30 p.m. Dave leads Gallery Walk and Feedback.
4 p.m.
Conclusions.
Homework. Read and discuss- Spot/us article
Teachers' Work & Production Activities from Session 2